The game's hubs feel more expansive and much more civilised than last time,from rural villages to a crumbling Christian mission under restoration,and all are filled with merchants and quest-givers. I particularly loved the main hub,which I won't spoil too much about,but it's a joy to explore and the first time in the trilogy Lara's gone somewhere I'd actually want to visit. With friendly locals going about their day to day it's impressive,and lovely,to pass a tribesman teaching children to clean fish,or a woman reeding a kayak by the water.
In the wilderness outside towns,the jungles in this game are perhaps some of the most impressive I've ever played through. From the early going's scrubby trails — filled with creepy creature noises and capybara — to half-standing ancient ruins,the incredible detail and huge amount of dense folliage makes it variously idyllic,claustrophobic and empowering. By later in the game when Lara's almost fully powered up,the jungle conditions put her at a massive advantage over the troops,and using every climbable tree and fern-covered rock wall to your advantage is a lot of fun.