From massive creatures to hyperspace,Fallen Order sticks very close to Star Wars convention.
Set a few years after the end of the prequel trilogy but still a decade before the original movie,the game opens with Cal Kestis — a teen who was once studying to become a Jedi Knight — in hiding as the Empire hunts and kills the last of his kind and cements its autocratic rule over the galaxy. But when he's forced to fight,he embarks on an interplanetary journey to finish his training,stop the purge,reinstate the Jedi order and wreck scores of gormless Stormtroopers with his lightsaber.
StylisticallyFallen Order borrows all the familiar elements of the post-Lucas big screen adventures — including a memorable main villain,sweeping score,plenty of pyrotechnics and lashings of nostalgia — but Cal's story feels worthwhile in its own right.
He joins a motley crew of outcasts including an adorable and loyal droid in BD-1,follows a trail left by an enigmatic Jedi master investigating an ancient civilisation,races the Empire to secure the safety of the next generation of gifted beings and,unexpectedly,is forced to confront the ethical questions around raising children to use the force when it can go so enormously wrong.
The theme of defiance in the face of extinction — not just for the Jedi but for other families,orders and races Cal meets along the way — makes for a great side-story in a time and place of the Star Wars continuum relatively unexplored.
The game offers a range of planets to explore — from the open mesas of Bagano to the deathly warrens of Dathomir,and even the Wookiee home planet of Kashyyyk — and you can fly to and from them as you like. The multi-level locations that open up as you gain various powers,filled with lore-giving secrets to scan,are reminiscent ofMetroid Prime,while the exploratory traversal,set-pieces and cinematic storytelling bring to mind theTomb Raider reboot andUncharted series'.
There's even the wall-running acrobatics ofPrince of Persia:Sands of Time,and system of enemies respawning when you heal yourself at a meditation area and stealing your experience points if they kill you draws clear inspiration from Dark Souls. But while the game doesn't necessarily improve on any of its influences in the various mechanics it borrows,and in fact specific comparisons will generally haveFallen Order coming up short,blending them all into a single experience makes for a unique and very enticing setup. And,of course,this game has lightsabers.