The Legend of Zelda has stuck closely to its themes over almost four decades,but it’s also been modernised into one of the most impressive open worlds in gaming.
The latest instalment has had by far the most successful launch of a Zelda game in the series’ 38-year run,and is the fastest to reach this sales milestone of any previous Switch game.
And only part of the reason for all of this is that Nintendo currently operates the second most successful home video games platform of all time (the Switch has sold more than 125 million units to date,behind only Sony’s PlayStation 2). It’s also down to the fact that Nintendo has amassed an immense amount of trust,retaining its biggest talents and investing in software,while also being one of the few major publishers whose games tend to launch without any major bugs or technical issues. And from the critical reception,it seems that trust was well-placed:Tears of the Kingdom became the highest-rated game of all time on gamesreview aggregator OpenCritic. Speaking for myself,after a week in the Kingdom,it is a singularly sublime game.
Taking place a few years after the last game,it sees a disastrous event called The Upheaval alter the landscape by opening up huge chasms in the ground and pulling ancient ruins from the heavens,some of which hit the earth and some of which stay suspended in the sky. The result is a game world that feels twice as big;there’s a refreshed and remixed surface with all new challenges and quests,plus an archipelago of beautiful sky islands and the terrifying gloom of the underground.
The game is a mix of elements familiar from Breath of the Wild,and all new features like the mysterious sky islands.
Breath of the Wild was so transformative because it didn’t approach open world design simply as a huge space full of objectives to satisfy;it set up the kingdom of Hyrule as a massive playground governed by certain systems and rules,with the player given an overwhelming amount of freedom. Series hero Link can climb practically anything and go practically anywhere from the very start,aided by his paraglider and a handful of powers. And the same is true ofTears of the Kingdom.
Story missions,side quests and activities give you some guidance on where to go,but on the way you’re bound to be distracted in every direction by monsters guarding treasure,suspicious landmarks and structures or opportunities for fun.
The entire game is built around four powers that Link gains very early on — which are distinct from but build on the powers he had in the last game — and they become a kind of language you use to manipulate the world around you. They’re all deceptively simple yet technologically very impressive,and while they serve as the solution to certain puzzles,they can also feel like wildly overpowered cheat codes that let you bend the world to your will.